Summary
Overview
Work history
Education
Skills
Websites
Languages
Timeline
Generic

MOHAB MAHROUS

Riyadh,Riyadh Region

Summary

Skilled 3D asset creator with expertise in end-to-end asset development, including modeling, UV mapping, and texturing. Proficient in generalist game asset production and stylized asset development, with a strong emphasis on asset list planning and production prioritization. Experienced in supporting game art pipeline workflows and integrating assets into game engines like Unreal Engine and Unity. Utilizes Autodesk 3ds Max and Substance Painter to produce high-quality results while advancing game art through innovative techniques.

Overview

2
2
years of professional experience
3
3
years of post-secondary education

Work history

Lead 3D Artist

Dreamonaut Studio
Kuala Lumpur, Malaysia
2025.06 - Current
  • Established and optimized production workflows to improve team efficiency and consistency.
  • Developed the Art Bible, defining style guidelines and visual standards for the project.
  • Created and managed comprehensive asset lists aligned with project scope and milestones.
  • Collaborated with the game design team to translate gameplay ideas into visual assets.
  • Worked closely with the programming team to ensure proper asset integration and performance.

3D Artist Intern

Nimbus Games
Kuala Lumpur, Malaysia
2024.04 - 2024.08
  • Followed established design guidelines, asset naming conventions, and technical constraints to ensure compliance with industry and platform standards.
  • Conducted 3D modelling and texture optimisation for real-time game applications to improve overall performance and user experience.
  • Participated in regular critique and review sessions, providing constructive feedback to team members to support artistic growth and skill development.

Education

Bachelor of Science - Bachelor in Computer Games Development

ASIA PACIFIC UNIVERSITY
Kuala Lumpur
2022.06 - 2025.09

Foundation in Computing - Foundation in Computing

ASIA PACIFIC UNIVERSITY
Kuala Lumpur

Skills

3D Production & Asset Creation
  • End-to-End 3D Asset Creation (Modeling, UVs, Texturing)
  • Generalist Game Asset Production
  • Stylized Asset Development
Production & Pipeline
  • Asset List Planning & Production Prioritization
  • Game Art Pipeline Workflow Support
  • Game Engine Implementation (Unreal Engine / Unity)
Software
  • Autodesk 3ds Max
  • Unreal Engine / Unity
  • Substance Painter

Languages

English
Fluent
Arabic
Native

Timeline

Lead 3D Artist

Dreamonaut Studio
2025.06 - Current

3D Artist Intern

Nimbus Games
2024.04 - 2024.08

Bachelor of Science - Bachelor in Computer Games Development

ASIA PACIFIC UNIVERSITY
2022.06 - 2025.09

Foundation in Computing - Foundation in Computing

ASIA PACIFIC UNIVERSITY
MOHAB MAHROUS