
Skilled 3D asset creator with expertise in end-to-end asset development, including modeling, UV mapping, and texturing. Proficient in generalist game asset production and stylized asset development, with a strong emphasis on asset list planning and production prioritization. Experienced in supporting game art pipeline workflows and integrating assets into game engines like Unreal Engine and Unity. Utilizes Autodesk 3ds Max and Substance Painter to produce high-quality results while advancing game art through innovative techniques.